easily perform precise manipulations react to pressure, motion, and the number of fingers touching the devices the Sony PlayStation 3 Motion Controller and the Microsoft Kinect system can help deaf children learn linguistics
a variety of approaches to gesture-based input are being explored robust, reliable and repeatable you can detect and track hand, finger or any body movement to control consumer products without needing to touch a screen or a keyboard.
Gesture-Based Computing is an "easily performed computer manipulation" It can be used in a plethora of manners including advertising, education, "gaming", and research
NetGenEd Project notes:
Siftable- a tiny cookie sized computer [1] used to physically make connections and interactions.
Siftables- and interactive computer the size of a cookie (physical- move them around by hand) manipulating digital information.
Try things quikly and view the results imidiatly.
easy to use.
Videos- the siftables are aware of eachother and motion and they reconize or move ments (for example makeing the blocks paint buckets)
learning tool for language learners ( for children) make stories and characters that interact how they want them to.
Music sequncing- you can enject sounds into a sequence and put it into a rythem and creating music. you can speed it up or slow it down and add expressions just by moving the siftables.
Objects and how we use them- physical technology ( using gesture to interact with an object)
interact with the digital world in the same way we interact with the physical world.
Pranav Mistry- he created a gesture interface divise, so what ever he does with this digital hand it happens on his computer.
a pen that can draw in two dimensions on the computer, and making a google map a physical map.
trying to bring a part of the physical world into the digital.
You can use any serface anywhere as your digital interface and connect with the digital world with cameras and pixles.
Teaching, Learning & Creative Inquiry
easily perform precise manipulationsreact to pressure, motion, and the number of fingers touching the devices
the Sony PlayStation 3 Motion Controller and the Microsoft Kinect system
can help deaf children learn linguistics
a variety of approaches to gesture-based input are being explored
robust, reliable and repeatable
you can detect and track hand, finger or any body movement to control consumer products without needing to touch a screen or a keyboard.
Gesture-Based Computing is an "easily performed computer manipulation" It can be used in a plethora of manners including advertising, education, "gaming", and research
NetGenEd Project notes:
Siftable- a tiny cookie sized computer [1] used to physically make connections and interactions.
Siftables- and interactive computer the size of a cookie (physical- move them around by hand) manipulating digital information.
Try things quikly and view the results imidiatly.
easy to use.
Videos- the siftables are aware of eachother and motion and they reconize or move ments (for example makeing the blocks paint buckets)
learning tool for language learners ( for children) make stories and characters that interact how they want them to.
Music sequncing- you can enject sounds into a sequence and put it into a rythem and creating music. you can speed it up or slow it down and add expressions just by moving the siftables.
SixthSense technology- amazing gesture projector technology.
http://www.ted.com/talks/lang/eng/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html
Objects and how we use them- physical technology ( using gesture to interact with an object)
interact with the digital world in the same way we interact with the physical world.
Pranav Mistry- he created a gesture interface divise, so what ever he does with this digital hand it happens on his computer.
a pen that can draw in two dimensions on the computer, and making a google map a physical map.
trying to bring a part of the physical world into the digital.
You can use any serface anywhere as your digital interface and connect with the digital world with cameras and pixles.
[2]
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"mobile telephone." Encyclopædia Britannica. Encyclopædia Britannica Online. Encyclopædia Britannica, 2011. Web. 04 Apr. 2011. <http://www.britannica.com/EBchecked/topic/1482373/mobile-telephone>.